Udim2 roblox. A udim consists of a scale and an offset. The difference between a udim and udim2 is that a udim2 represents a two dimensional plane with x and y coordinates while a udim only accounts for one coordinate. The scale component of the udim. These are used to figure out where exactly the udims position is.
The value this represents is scaled relative to the axis that this udim is representing in a udim2. Udim2new is for moving gui. The constructor takes parameters in the. It will not play if another tween is acting on the guiobject and the override parameter is false.
The x axis is a value passed to tweenservicegetvalue and the y axis is the value returned. Datatype index udim2 a udim2 is a type of coordinate used in building user interfaces. For use it you need to said wich frame youll move or sizeudim2new use fourth value one for the position of x for the scale the second is for the x too but for the offset the third is for the y scale and finally the fourth is for the y but for the offset xscale xoffset yscale yoffset. Each easing style is described in a graph below.
Udim stands for universal dimension and uses 2 coordinates. A udim2 which is basically two udims universal dimensions being represented within the same object is a lua object which stores information about the size and position of gui elements. Scale is a number between 00 and 10 that is a percentage of the parent objects size. For example if the parent object is 50 pixels wide a udim scale of 05 would be 25 pixels wide.
The easingstyle enum determines the way in which tweenservice tweening will act. These graphs use the in easingdirection. This function will return whether the tween will play. Smoothly moves a gui to a new datatypeudim2 position in the specified time using the specified enumeasingdirectioneasingdirection and enumeasingstyleeasingstyle.